4-H Youth Development

Nevada State 4-H Livestock Contests | 2018 Rules and Regulations

Revised December 2017

4-h youth with pig

Table of Contents



Rules and Regulations

Purpose

The ability to recognize and interpret visual differences between livestock animals and to understand livestock production/management practices. These are valuable skills for 4 H Club Members to learn, comprehend, and utilize.

The purposes of the Nevada State 4 H Livestock Judging Contest, the Nevada State 4-H Livestock Skillathon Contest and the Nevada State 4-H Livestock QuizBowl are two-fold: subject matter education and life skills development.

  • To encourage 4 H Members to learn modern livestock evaluation methods and to select the appropriate livestock for a defined production purpose.
  • For 4-H Members to demonstrate their skills, abilities and knowledge pertaining to livestock breeds, livestock equipment, livestock production/management, meat judging and identification, as well as livestock feeds and nutrition.
  • To help youth learn the techniques of logical, accurate decision making; to recognize the reasons for their decisions; and to develop the ability to orally express their thoughts.
  • To encourage 4 H Members to assume responsibility for their decisions and actions.
  • To encourage 4 H Members to establish goals and determine a course of action which will assist them in accomplishing those goals.
  • To assist youth career awareness, career possibilities and career guidance.
  • To provide youth with opportunities to initiate and enhance life skill development.
  • To provide a competitive setting where attitudes of friendliness and fairness prevail.
  • To develop teamwork skills among 4-H Members.

Eligibility

The Nevada State 4-H Livestock Judging Contest, the Nevada State 4-H Livestock Skillathon Contest and the Nevada State 4-H Livestock QuizBowl Contest are open to all County 4-H Programs throughout Nevada. All contestants must be active Nevada 4-H members. All 4-H Club Members are eligible but must compete as team. Counties are encouraged to send as many teams and individuals as they wish for each age division. Contestants can enter as an individual or as a team. If they enter individually then a team of 4 will be made by officials on a first come first serve basis. NOTE: Only teams of Senior 4-H members are eligible to compete for National Contests.

No 4-H member who has taken post-high school Animal Science, Livestock Judging or related subject courses may enter. In addition, any member who has competed in a National Level 4-H Livestock Judging Contest or a National Level 4-H Skillathon Contest will be ineligible to compete in the same contest on the State Level. However, the member is encouraged to become a junior coach for the county clubs and become involved in other aspects of the program.

*Addendum: Youth who have competed in a National 4-H Contest may be a practice participant in the same contest at the State 4-H event. A practice participant's scores will not be considered for the State 4-H Contest awards and placings.

For Judging and Skillathon, each County 4-H Program may enter as many eligible teams as they wish. For QuizBowl, each County 4-H Program may enter only one (1) team of four (4) or five (5) contestants per age category. One team member will be designated as alternate if five (5) are entered. NOTE: Only teams of Senior 4-H members are eligible to compete for National Contests. Age category classifications are as follows:

  • Junior Age Requirements: 9 -10 years of age on January 1, of the current year
  • Intermediate Age Requirements: 11 - 13 years of age on January 1, of the current year
  • Senior Age Requirements: 14 - 19 years of age on January 1, of the current year

The selection of eligible teams is the responsibility of County 4-H/Extension Staff. Counties are allowed to partner with other counties in order to create a full team of four (4) or five (5).

Contest Assistance

Each county entering either of these contests may be asked to provide at least two individuals and two back-up individuals to assist with the operation of the contest. The individuals will serve as:

  • Livestock Handlers: individuals will handle livestock for showing or demonstration purposes, if needed.
  • Group Leaders: individuals keep track of youth in their group, make sure there is no talking between contestants, and review score sheets/cards to make sure names and/or numbers are on all score sheets/cards that are turned in. The name and/or number will be highlighted by the group leader to indicate score sheets/cards have been received.
  • Station Coordinators: individuals make sure there is no talking between contestants, help maintain flow between stations, and answer any questions that contestants may have for the station.
  • Time Keepers: individuals manage time and instruct contest coordinator and/or contestants of start and finish for specific time frames. QuizBowl - The timekeeper will monitor elapsed time for each timed event and will indicate to the moderator when time has expired. The timekeeper or the moderator will handle the controls of game equipment, depending on the set-up of the equipment.
  • Score Keepers: individuals use keys/answer sheets to grade score sheets/cards. Quiz bowl - One or two scorekeepers will keep a running score on each match. One score keeper will maintain scores visible to the moderator and contestants, and if possible, the viewing audience. If a second scorer is available, he/she will maintain a written record of all scoring transactions. It is recommended to have two score keepers.
  • Other Tasks: when necessary, individuals may be asked to do different tasks not mentioned above. Instructions will be given on how to complete tasks.

Names and complete addresses of these individuals are considered part of the entry. The eligibility of contestants/volunteers is the responsibility of County 4-H Extension Staff.

Dress

All contestants are expected to wear the official Nevada 4 H Uniform (white shirt, green tie, and appropriate pants) at the State 4-H Livestock Judging, State 4-H Livestock Skillathon & State 4-H Livestock QuizBowl Contests. No contestant shall wear any clothing, pins, or badges that will in any way reveal his identity or the county which he/she represents. No hats are to be worn during the contests.

Teaching Materials

Teaching materials for the State 4-H Livestock Judging Contest and the State 4-H Livestock Skillathon Contest are available in publication/print format and PowerPoint format from the Nevada 4-H Website.

A small percentage of questions may be based on current events in the beef, sheep and swine industries. Study major issues that has affected the livestock industry in many ways such as: animal diseases, exports, animal ID, environmental issues, and regulatory changes. The following on-line resources will be used to develop these questions:

  1. American Sheep Industry Association website
  2. National Cattlemen's Beef Association website
  3. National Pork Board website
  4. Pork Magazine (questions related to current industry issues) website
  5. Beef Magazine (questions related to current industry issues) website

Grievance

A protest/grievance must be filed by a contestant (not a parent, leader, etc.). It must be made in writing, and it must be accompanied by a deposit of $50.00, which will be forfeited if the grievance is not sustained. Grievances must state plainly the cause of complaint or appeal, with specific charges and recital of the facts relied upon or the rule violated. It must also name any witnesses and the contact information from whomever information is to be obtained.

Any protest/grievance must be filed by a contestant (not a parent, leader, etc.). It must be made within one hour of the time of the action or questioned incident and turned into contest officials. All decisions of the contest officials shall be final.

Scoring

All contestants will be scored as a team and will consist of four (4) people per group maximum and three (3) people per group minimum. The top three scores are counted.

Livestock Judging Contest

Decisions and placings of contest officials and management are final. All placings, as announced, are final. Tie-breakers will be resolved with highest reasons score.

Classes

The Livestock Judging Contest will include both market and breeding classes of all four species (beef, sheep, swine and goat) with oral reasons on four classes. Along with visual appraisal, the contest may also include performance records* classes. The specifics of each class will be announced on the day of the contest and may be changed subject to animal availability.

*Performance criteria, when used shall be based on standards developed and used by: the Beef Improvement Federation; the Sheep Industry Development Program, Inc.; the National Swine Improvement Federation; and the United States Boer Goat Association.

Reasons

Each placing class will have four head, and contestants should rank the livestock from best to poorest making sure to consider all information provided about the class. The livestock will be numbered 1, 2, 3, or 4 within a class, and in order from left to right as viewed from the rear (if held or tied). Contestants should assume animals are all of equal age and place them on visual appraisal, unless evaluation data and/or production information is provided. After the judging of each class is completed, the contestant’s scoring cards will be turned in to the group leader. A correct placing receives a score of 50 points.

The specific classes chosen for reasons will be announced at the beginning of the contest. 4-H members should be trained and encouraged to take notes on reasons classes. They should bring a clean notebook (no writing). They may use the notes they take during the contest to study; however, using them while actually giving reasons may lower the reason's score.

A set of reasons should last no longer than two (2) minutes, and the official, at his or her discretion, may ask the 4 H member questions concerning the class. The score assigned total reasons set, ranging from 0 to 50 points, will be dependent upon these factors (in approximately this order of importance):

  1. accuracy
  2. organization of thoughts, completeness and conciseness
  3. manner of preparation (articulation, mannerisms, appearance)

4-H members are not expected to be professional speakers in order to score well and no specific "style" of giving reasons will be preferred unless it contributes to accuracy, organization and mannerisms. However, an organized format is often helpful to 4-H members in giving reasons.

Contestants will start the rotation for giving reasons 15 minutes after the end of the last class. The reasons order will be via a “random sort” and seats will be assigned for each contestant. Contestants are expected to sit in their assigned seat (which will be in reasons order) during the duration of the reasons aspect of the State 4-H Livestock Judging Contest. After a contestant has given their last set of reasons, they will be permitted to leave the reasons sitting area (after they clean up around their seat).

Livestock Skillathon Contest

Decisions and placings of contest officials and management are final. All placings, as announced, are final. Tie-breakers will be resolved with highest Meat Identification class score.

The following is a list of common Skillathon classes. Please note that actual classes may deviate from this list in an effort to keep current with a rapidly changing livestock industry. The contest is not limited to the following classes; therefore, point totals may vary as well.

Classes completed as an individual

Some aspects of the Skillathon Contest are conducted on an individual basis and will be scored as such. Individual components of the contest may consist of any of these categories:

  1. Livestock Equipment Identification: (100 possible points) Identify, from a provided list, the proper name and use for pieces of equipment used in livestock production.
  2. Livestock Breed Identification: (50 possible points) Identify livestock (beef cattle, swine, sheep and goat) breeds from photographs or pictures. Contestants must also match breeds with the most appropriate description supplied.
  3. Livestock Feed Identification: (50 possible points) Identify, from a provided list, the feeds provided used in the livestock industry.
  4. Retail Meat Cut Identification: (100 possible points) Identify, from a provided list, the uniformly accepted name of beef, pork, lamb, and veal retail cuts on display including the species and the retail cut.
  5. Hay and/or Wool Judging Class: (100 possible points) Rank a class of four hay and/or wool samples with analysis information.
  6. Quality Assurance Exercise: (50 possible points) Demonstrate how to read a medicine label, calculate withdrawal times, complete a treatment record, and make responsible management decisions regarding quality assurance.
  7. Quiz: (50 possible points) Complete a 25 question multiple choice and true/false quiz concerning the complete livestock industry.

Total possible individual points = 500-600

Classes completed as a group

Some aspects of the Skillathon Contest are conducted on a group basis. In these aspects of the contest, the individuals work as a group to solve the problem, answer the question, or derive the appropriate solution. Each group member receives the same score for this part of the contest. Group components of the contest may consist of any of these categories:

  1. Quality Assurance Exercise: (100 possible points) Demonstrate how to read an animal health product label, calculate dosage rates and withdrawal times, complete a treatment record, be familiar with administration routes, animal identification and restraint methods, and make responsible management decisions regarding quality assurance. (This may involve live animals depending on availability.)
  2. Meat & Carcass Evaluation: (125 possible points) Rank one (1) class of four similar retail cuts (50 possible points). Evaluate photos of a carcass and also price carcasses using a grid (75 possible points).
  3. Animal Breeding Scenario and Exercise: (100 possible points) Group members will evaluate a breeding/marketing animal scenario and make animal selection/marketing decisions based upon performance/visual data to rank breeding animals or market them for use within the situation.
  4. Evaluation of Performance & Marketing Information: (100 possible points) Evaluate performance information on a group of livestock and then use the information given to make the best marketing decisions.
  5. Livestock Feeding: (100 possible points) identify the proper name for livestock feeds and identify each corresponding nutrient group. Feed samples and lists of feed names and nutrient groups will be provided. Utilizing feed ingredients given, formulate a ration for a group of livestock.

Contestants may take notes during the contest. However, no prepared notes or printed material may be used by contestants during the contest.

It is the responsibility of the contestants to be in the appointed place at the times designated by contest officials.

Livestock QuizBowl Contest

Team

A team will consist of four members, plus one alternate. An alternate can be substituted at the conclusion of any phase in a round. No substitutions are allowed within a phase, unless the moderator deems that an individual cannot continue on in competition. Recommended procedure for Quiz Bowl team member substitution is as follows:

  1. Each team may name an alternate and the alternate is expected to attend all rounds of competition in which their team participates.
  2. If an alternate enters play, he/she must remain in the contest for the rest of that phase.
  3. Substitution during the contest needs to be approved by the moderator. In the event that a four-member team enters the competition and one member is unable to continue the competition and there is no designated alternate, the resulting three-member team will be allowed to continue; however, they will forfeit the Phase I questions directed toward the fourth team member

Officials

  1. Moderator: The moderator assumes complete direction of the contest, asks all questions, designates contestants to answer questions, accepts or rejects all answers as guided by the judge(s), and may seek interpretation of questions and answers from the judges or contestants. The moderator should be knowledgeable in quiz bowl procedures, guidelines, and regulations.
  2. Judge: A judge can be anyone with a strong background in the subject matter of the quiz bowl. The judge will accept or reject any question and/or answer and have the option of explaining the answer. The judge(s) may ask for clarification from a contestant. When possible, at least two judges should be used for quiz bowls covering multiple species.
  3. Time Keeper: The timekeeper will monitor elapsed time for each timed event and will indicate to the moderator when time has expired. The timekeeper or the moderator will handle the controls of game equipment, depending on the set-up of the equipment.
  4. Score Keeper: One or two scorekeepers will keep a running score on each match. One score keeper will maintain scores visible to the moderator and contestants, and if possible, the viewing audience. If a second scorer is available, he/she will maintain a written record of all scoring transactions. It is recommended to have two score keepers.

General Rules

  1. Teams will be notified prior to the Quiz Bowl when and where they should report.
  2. Team Captain: A team captain is designated and should be seated nearest the moderator, who is positioned between the two teams. Contestants will wear nametags. The captain will remain the captain throughout the contest and will always be seated closest to the moderator. Other team members may change their seating order between matches.
  3. Viewing: Contestants cannot view matches until their team has been eliminated from competition. After their team has been eliminated, contestants may view matches, but must remain quiet throughout the event. While the contest is in progress, there shall be no conferring between contestants or between a contestant and anyone else except as directed by the contest management. Contestants will not be allowed to carry electronic devices while participating in the contest. This includes mobile phones, pagers, PDA’s, and other device capable of transmitting information. Contestants may be suspended from the contest for talking or collaborating during the contest, carrying a device during the contest, for infringement of any of the stated rules, or for conduct unbecoming a 4-H Member.
    1. Suspension will result in being asked to leave the event premises and complete removal from the contest.
    2. The individual will not be allowed to represent Nevada at any regional or national level livestock judging contest.
  4. Contest Equipment: Each contestant will be given the opportunity to test the proper functioning of game equipment.
  5. Timeouts: Team members, coach, moderator, judges, scorers, or Quiz Bowl committee members may call for a timeout for clarification of rules, scoring, question and/or answer, or to allow for unexpected problems. Timeouts may be called only after a question has been answered and before the start of the next question.
  6. Protests: When a protest is raised, the moderator will call timeout. The moderator and judge(s) will consider the protest. In all cases, the decision of the moderator and judge(s) is final.
  7. Only one member of a team or the coach of a team may make a protest of a question or an answer, and then only at the time a particular question is read or the answer given. Once the moderator has begun the next question, the protest is not valid.
  8. If a protest is sustained, the moderator will take one of the following actions as deemed appropriate:
  9. If a question is protested before an answer is given and the protest sustained, the moderator will discard the question. No loss or gain of points for either team.
    1. If an answer is protested (either correct or incorrect), at least one of the judges and the moderator, or two judges, will determine the validity of the protest. Points will be added or subtracted as appropriate.
    2. If a question is protested after an answer is given (correct or incorrect), at least one judge and the moderator, or two judges, will determine the validity of the protest question. The question may be discarded at no loss of points or the question may be allowed with the appropriate gain or loss of points as in the situation above.
    3. Abuse of protest provisions may result in one or more of the following: Dismissal of the team coach from the contest area; dismissal or replacement of the team member; dismissal of the entire team with forfeiture of any points or ranking.
    4. Spectators, parents and visitors may not protest any question, answer or procedure during the course of play. They may, however, submit in writing to the contest officials any suggestions, complaints or protests at the conclusion of the contest.
  10. No source of information is infallible. There may at times be answers given to questions, which are in agreement with recommended sources, which are in fact erroneous. Every effort shall be made to eliminate these questions, but in the event of such occurrences, the judges and moderator may challenge the answer to the question, and if there is unanimous agreement, may elect to accept only the correct answer or to discard the question with no loss or gain of points to either team.
  11. Team coaches may bring resource materials into the contest room. In the event of a protest, a team member or the coach of the team will have two minutes to use these reference materials to clarify the protest.
  12. Ties: If both teams are tied at the end of a match, the moderator will read a series of three additional toss-up questions until the tie is broken. Scoring, timing, and opportunities for opposing team to answer incorrect questions during the tie-breaker will follow normal game play for toss up questions (Phase 3).
  13. Aids and Materials: Teams may not use any prepared aids or other resource materials during a match. This includes pens, pencils, notepaper, scratch paper and calculators.
  14. Final Score: Once the moderator has declared a winner based on the total team point accumulation, there shall be no protests.

Method of Quiz Bowl Competition

  1. Order of teams will be drawn at random. A bye system will be used if an odd number of teams enter. The number of teams participating and the time allowed for the contest will determine the exact procedure followed.
  2. Whenever time and space permit, a double elimination procedure will be used. Typically, if eight teams or fewer are entered, a double elimination procedure will be used.
  3. Each match will consist of three phases as described below. In all phases, only the first answer given is accepted and will be ruled as correct or incorrect.
  4. Phase One: One-on-One Phase
    1. Phase One will consist of eight (8) questions. Each question shall be addressed to contestants in the same seat position, beginning with contestants in seat 1, followed by seat 2, 3, and 4. The contestant to buzz in first and acknowledged by the moderator earns the opportunity to answer the question.
    2. Correct answers are worth 10 points. Incorrect, incomplete or failing to begin answer within 5 seconds of being acknowledged by the moderator will result in a 5-point deduction.
    3. No teammate assistance may be offered or received in this phase.
    4. In the event of an incorrect answer, the individual in the same seat on the opposing team will have the opportunity to answer after buzzing in and being acknowledged by the moderator. The question will not be re-read. The individual must buzz in within 5 seconds of being offered the question by the moderator.
    5. The moderator will read the correct answer if incorrect or no answers are given.
  5. Phase Two: Team Phase
    1. Phase Two will consist of eight (8) questions. Each team will be asked four questions each on alternating basis.
    2. Correct answers are worth 10 points, with no deductions for incorrect answers.
    3. The team will be allowed to discuss questions prior to answering, but only the team captain can report the answer. If anyone other than the team captain answers, no points will be awarded.
    4. Answers must be started within 10 seconds after the question is read.
    5. When a team fails to answer the question in the allotted time or answers the question incorrectly, the moderator shall offer the question to the opposing team, without re-reading it.
      1. The opposing team may discuss the question and shall have 10 seconds (from the time the moderator offers the question) to begin an answer to the question.
      2. Correct answers are worth 10 points, with no deductions for incorrect answers.
      3. This team may only begin discussing the question after it is offered to them by the moderator (not while the team originally asked the question is discussing it).
    6. Only the team captain may report the answer.
    7. The moderator will read the correct answer if incorrect or no answers are given.
  6. Phase Three: Toss Up / Bonus Phase
    1. Phase Three will consist of toss-up and bonus questions with a total of sixteen (16) questions.
    2. Toss Up Questions:
      1. Any team member from either team may buzz in to answer a toss-up question.
      2. The individual will have 5 seconds to begin their answer after being acknowledged by the moderator or will lose 1 point.
      3. Every fourth question will be a toss-up question with a bonus attached.
    3. Bonus Questions:
      1. If a team correctly answers a toss-up question that has a bonus attached, the team will have an opportunity to answer a bonus question.
        1. If a team fails to answer the toss-up question, the BONUS question WILL NOT carry forward to the next question.
      2. The team may discuss bonus questions prior to answering, but only the team captain can report the answer. If anyone other than the team captain answers, no points will be awarded.
      3. Answers must be started within 10 seconds after the question is read (starting an answer after the 10-second buzzer goes off is not acceptable).
      4. When a team fails to answer the question in the allotted time or answer the question incorrectly, the question will NOT be offered to the opposing team.
    4. Phase Three Scoring:
      1. Toss up questions are worth 1 point each, with a 1-point deduction for incorrect or incomplete answers.
      2. Bonus questions are worth 3 points each, with no deduction for an incorrect answer.
  7. Team Participation Bonus Points
    1. In order to encourage full team participation, bonus points will be awarded in Phases 1 and 3 to the teams that have each team member correctly respond to a question other than bonus questions. This bonus shall be worth 2 points to either team that qualifies. After having earned this team bonus once within a phase, both teams are eligible to earn additional bonus points by repeating the process specified for team bonus awards.
      1. In order to obtain these bonus points, each member of the team SEATED AT THE TIME must have correctly answered a question. If a team member, already having answered a question correctly, is replaced by an alternate, and that team has not yet earned the bonus points, it will be necessary for the alternate to also answer a question correctly before the bonus points may be awarded.
      2. No team will be credited toward a team bonus with a member's second correct response until the first team bonus has been awarded. Each time Team Bonus points are awarded the team may again begin accumulating credits for Team Bonus points.

Scoring

Phase/Action Points
Phase 1: -
A. Correct +1 pts
B. Incorrect, incomplete, or failing to respond within allotted time -1 pts
C. Team Participation Bonus +2 pts
Phase 2: -
A. Correct +1 pts
B. Incorrect, incomplete, or failing to respond within allotted time No deduction
Phase 3 Toss Up: -
A. Correct +1 pts
B. Incorrect, incomplete, or failing to respond within allotted time -1pts
Phase 3 Bonus: -
A. Correct +3 pts
B. Incorrect, incomplete, or failing to respond within allotted time No deduction
Team Participation Bonus +2 pts
Miscellaneous -
A. Failing to answer after signalling -1 pts
B. Answering a question before being acknowledged by the moderator -1 pts
Protesting -
A.Not upheld -1 pts
B. Upheld No deduction
C. Abused Dismissal of team/loss of all points
  1. Pre-mature buzzing: When the buzzer is pushed before the question is completely read, the moderator will stop reading and that person must answer the question after being acknowledged. If the answer is incorrect or incomplete, 1 point will be deducted from the team score. The judge(s) will not ask for clarification of answers in these instances. Answers must be complete and correct. In the event that a multiple choice question must be answered before all the possible answers have been read, the contestant’s answer must match the moderator’s correct answer exactly, either by letter choice, or by the corresponding wording of the correct letter.
  2. Both teams buzz at the same time: If the equipment allows a member of each team to buzz in at the same time or locks out all team members because they hit the button at the same time, and the moderator cannot determine which team member buzzed first, the question will be discarded and a new one will be selected by the judges.
  3. The score of both teams will be announced at the conclusion of each phase.
  4. The judge(s) may ask for clarification of answers.

Suspension

While the contest is in progress and during the individual aspects of the contest, there shall be no conferring between contestants or between a contestant and anyone else except as directed by the contest management. Contestants will not be allowed to carry electronic devices while participating in the contest. This includes mobile phones, pagers, PDA’s, and other device capable of transmitting information.

Contestants may be suspended from the contest for talking or collaborating during the contest or during individual components of the contest, carrying a device during the contest, for infringement of any of the stated rules, or for conduct unbecoming a 4-H Member.

  • Suspension will result in being asked to leave the event premises and complete removal from the contest.
  • The individual will not be allowed to represent Nevada at any regional or national level livestock contest.

Awards

Plaques, trophies, ribbons, and other similar awards will be presented to individual and team winners in each of the three age categories (junior, intermediate, and senior) in each of the contests.

As decided by the Nevada 4-H Animal Science Committee, the top Senior Team contestants in the State 4-H Livestock Judging, Skillathon & Quiz bowl Contest will be eligible to compete at one of the National Livestock 4-H Contests as a member of the Nevada 4-H Team. A list of National 4-H Livestock Judging Contests will be distributed during the Awards Ceremony of the contest. The chaperone for this trip will be determined by the 4-H Staff Person from the county of the top Senior Team. The Nevada Team, the chaperone, and the 4-H Staff Person from the county of the team will determine which National 4-H Livestock Judging Contest the Nevada 4-H Team will compete in.

As decided by the Nevada 4-H Animal Science Committee, the top Senior Team contestants in the State 4-H Livestock Skillathon Contest will be eligible to compete at the National 4-H Livestock Skillathon Contest as a member of the Nevada 4-H Team. The chaperone for this trip will be determined the 4-H Staff Person from the county of the top Senior Team.

As decided by the Nevada 4-H Staff, the top Senior Team in the State 4-H Livestock Quiz Bowl Contest will be eligible to compete at the National 4-H Livestock Quiz Bowl Contest as the Nevada 4-H Team. The chaperone for this trip will be determined by the 4-H Staff Person from the winning team.

Appreciation

The UNCE 4-H Youth Development Program partners with 4-H UNCE County Staff to present and conduct these contests for the benefit of all participants. Please honor and continue the positive relationship between all 4-H and UNCE Staff by always putting your “best foot forward”. This includes respecting fellow competitors, officials, equipment, and facilities.

Please take the time to offer a “thank you” to everyone that worked together and very hard to present an educational and positive event for each participant.